Listen Up! Speak Up! Game Up!

The Glint Blog

It’s probably not too much of a shocker that I chose a data-infused session on gaming and learning outcomes for my first #SXSWedu 2014 session; especially if there’s the promise of delving into the disconnect between research and practice, with national data from the Gates Foundation, Cooney Center at Sesame Workshop, and Project Tomorrow’s Speak Up Survey results. Considering over 3.4 million survey responses since 2003, not surprisingly Project Tomorrow found a striking disconnect between how students use technology while living and learning outside school, versus how technology is “served up” to them in schools. What did they find as the student ideal view of digital learning? That it is:
  • socially-based (involving communication & collaborate with peers, experts, teachers, others)
  • untethered (not bound by location, time, person, tool)
  • digitally-rich (with numerous resources for relevancy, and context) 
As is often the case, the kids know what’s up. These are great criteria…

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